The Kingdom of Apples covers a wide area on the East Coast of the United States of America. The area it takes up is roughly, Massachusetts, Maine, New Hampshire, Vermont, Connecticut, Rhode Island, New York, Pennsylvania, New Jersey and Delware.
Queen Mab ap Fiona rules the Kingdom, she is a well liked ruler who is has respect from Commoner and Sidhe alike. She combines Fiona Love and Passion with Seelie Loyalty makes her one of High King David's most loyal supporters. It's easy to see why High King David Choice the Kingdom of Apples for his home.
The Kingdom of Apples is considered to be one of the wealthiest Kingdoms in Concordia, New York has been the centre of fiction for years, comic books, TV shows, and Movies, all lending towards making New York the city people think of when they think of an American city, causing it to be a major source of glamour.
The Fae of the Kingdom of Apples consider themselves the Core of Concordia, and being the home of the High King's Court and the Parliament of Dreams it is the political centre of the Changelings of North America.
Cities
New York
Our current Location for game. The big Apple of the Kingdom's Basket. New York has been a semi safe haven in the Long Winter for some time, the Statue of Libery harnessing the dreams of those travelling to a new world. Many stories have been told in this city, good and bad causing it to be a strong source of glamour.
New York is a busy city, with a lot of Freeholds (Building that exist partly in the Dreaming), meaning there are a lot of fae. The city seems to be use to weirdness between vampires, fae and other supernaturals, as long as things aren't all out crazy the citizens will likely except weirdness and move on.
Homefires
The Winter Court of High King David. A privately owned brownstone in Manhattan. The door is made of emerald green glass and metal painted black to look like cast iron but isn't. There is a stone archway above the door ending in two pillars. Stone steps leading up to it.
The inside is simple yet stylish. Polished oak, walls of Gwydion green and Gold ornaments and furniture.
On the Second Floor there is a large set of double doors with gold oak leaves which leads to a large linen closet. In the dreaming these doors lead to the Dreaming Side of the Freehold.
Homefires the keep is a multi-towered stone building that is square made of solid stone, surrounded by water on all sides, leading to the main dreaming side of New York. The main bridge leads to the second floor.
The first floor has in it what would likely be the basement normally, a straight smaller bridge leads to the first floor.
The right side of the Bridge leads to the front door, the left leads to lower entrance and the small yard.
Guest Wing
The Guest Wing is a long hallway that adds a room with each additional guest, the rooms change to the liking of the visitor. At the end of the hallway is a small alcove with a statue which is the Falcon from the Gwydion Crest.
When no Guests are in residence this hallways only has the statue.
Common Room
A simple room with small tables and wing-back chairs, should the fire be burning there will always be a just one more than the people in the room, allowing everyone to sit fairly comfortably, conversation are odd and only people who can hear one another are those speaking directly too one another.
King's Hall
A large hall that has the same magic as the common room allowing for there to always be one more chair than is needed. There are House Symbols on banners all along the walls and the windows are in strain glass depicting the Kith Symbols.
The Table is a massive Oak thing with a long green and gold table runner.
Above the Hall is the Gallery which Non-Members of Parliament can watch the proceeding, enterogues and members of King David's Court often did here.
Yard and Guard Room
The Guard room which is adjacent to the Barracks, on the lowest level of the Castle, above the guard room is a yard, green grass lined with flowers of different colours, it's not an extensive yard but it's good enough for most practice.
Goblin Town
Built during the 1920s a Mad Knocker made an underground city which is a ever growing colony like a Termite hive. It was a major stronghold during the Accordance War. When ever anyone goes missing it's wondered if they have been taken to Goblin Town.
Recently Knocker Kinain and Dougal Sidhe have vanishing and it's believe it maybe Goblin Town.
The Entrance to Goblin Town is at Hotel Pennsylvania in Manhattan, it's a 22 story hotel back from 1919. No matter how many repairs are done the floor boards rot, no matter how many plumbers there is water damage, no matter how many exterminator pests are all over.
No one knows exactly where the Entrance is. the Residence of Goblin Town called Goblins are often seen coming and going.
Entrance
If you find the correct floor a new button will appear on the elevator, it doesn't matter which elevator. It's just a small change so it's hard for people to notice. Should you press the button you will arrive in Goblin Town.
You must enter the elevator on the correct floor merely going to the correct floor will not make the new button appear.
When you go down the floor it opens up into large rusty gates, from there you can reach many of the locations in Goblin Town.
Streets
The Streets connecting the parts of goblin Town are ever shifting mechanical wonders, streets that change levels and spin around to create connections. Slopes or stairs that extend or contract, Goblin Town can become near maze like to those who do not live there.
Main Street
A collections of shops that vary from the practical to the perverse, this is to make it possible for the residence of Goblin Town to live without ever having to go above ground or leave the Freehold.
Notable shops include the Labor Rental, where the finest of kidnap victims tend to end up, Mistress Periwinkle's Mechanical Marvels or the Mature, The Olde Spider's Spice Shop, a place you can buy potions and The Farmer's Markup, a grocery store that sells from local farms.
Farms
There are several farms which are basically fuels by what appear to be small suns in copper cages, they farms produce the crops needed for the Town to be self sufficient. Some of them have animals to work on them, but for the most part their workers are Enchanted snatched from above ground.
The Mayor's Manor
The Residence of Mayor Cadmium Redd, a Knocker who is the only simultaneously ruthless enough to destroy her competitors and knowledgeable enough to maintain the mechanisms that keep the city running.
The Mayor sits on a massive disk with a wall around it, the Front Entrance will move to the Street it's called from if an Operator allows. Each street that can connected has a video phone to contact operators/ guards.
It is an extensive Victorian Manor House with Gardens, dance halls and all other such things. It contains decadence that would make even some Sidhe and Satyr's bock.
City Ordnance Office
A large building that contains the City's Garrison, and repair men, the Marshal Ordnance Officers are the city's military backbone.
Mechanical Ordnance Officers work on fixing up the problems where they break down, taking groups of person to repair broken down areas.
Ordnance Inspectors have free range to look into any part of Goblin Town, this is suppose to be because they are looking for broken down parts of the town but many use it for personal gain.
The Office is also where many of the slave labor for the City are kept and some times trained. This happens in an area under the Office itself.
City Core
At the Core of the City is a Black Crystal Cave, it has been filled with the mechanical heart of the city, the Cave itself is strangely built, those who enter the cave report an uneasy feeling they cannot describe even while feeling it.
Workers who are taken there are struck with a madness that builds and they become batter and better at their work until they go completely mad often ending their own lives.
Hunts Point
Also called the Hunter's Market, this was built to replace Fulton Fish Market, which burned down, Fulton Market was corrupt mainly from Goblins selling morally dubious merchandise. After Hunts Point Market was built.
After everyone moved it it was quickly realized that the new market had a new security force to go with it, populated by fae who are sworn to High King David. The new market is popular as a place to get exotic things with the benefit of not risking being kidnapped.
There are 8 buildings in the Hunts Point Market, one of them is hidden using Fae Magic and you need to know how to step correctly to get into it, some mortals accidentally walk into the Market but they are taken back and depending upon their banality forget.
The 8th building, inside looks like a classic bazaar, with tents for shops and banners everywhere, this is a safe place for people to carry their wares. It is also a little neutral ground so citizens of Goblin Town can visit as long as they don't commit crimes on the Market Grounds.
The Hunts Point Department of Public Safety is a small order of knights that police and guard those who come to the Market, established by the High King before the old market was burned down. The official statement is that the High King was already working on Hunts Point as a friendly alternative to the old and dangerous market.
Olde Spider's Spice Shop has a booth along with Mistress Periwinkle's Mechanical Marvels for the Mature.
The Market is safer to go to, though if you really want to get to black market stuff with enough know how you can find someone to make a deal with, normally contact is made at a normal seeming shop, then you can pick what you need up elsewhere at your own risk.
Gilded Frame
The County Seat for the County of Queens
“Art from Virtue Gallery” is a privately owned Art Gallery which is in a corner building, old brick which has been painted white to make it appear cleaner then it is. There are circular concrete steps leading up to two pillar and the door, one clear glass panel the other stain glass, a pathway to the moon.
Above that is the sign for the Gallery letters in gold leaf with a gilded frame around it. Outside there is a doorman who looks stern, his name is Garry.
Mundane Inside
The Gallery Caters to the wealthy and other local galleries helping new artists to be discovered and connections to be made. Making the Freehold a Glamour Generator. Many young Artists hoping to be allowed into the private gallery re picked up as Dreamers by the Local Kithain.
The main inside of the Gallery and the basement level are fairly normal looking for a gallery. The Basement has a gathering hall kind of look with sculptures standing in the middle of the floor. The first floor is made up of smaller rooms and hallways, the rooms go from white to black and the pictures are hung in the rooms they would look best in.
There is a door in front of stairs going up to the second level, which is were only fae and enchanted are allowed. Weave Ward is regularly cast to keep anyone none fae and none enchanted out.
Dreaming Side: Gathering Hall
The Second floor Lounge is where the Dreaming touches the real world. There is a large circular window that looks over New York City, the panes of glass making a pattern like a flower. The panels of the room seems to have scenes being played out, they move however without sound it is hard to say what is happening.
Over a dais across from the circular window is an archway that is carved like trees that moves subtlety with branches and leaves swaying and the whole nine yards. Between these two trees proudly hangs the banner for House Gwydion.
Around the rest of the room hangs the banners of the Seelie Houses. There is no Banner for Unseelie or Neutral Houses.
On the far side from door one would enter through there is a raised area with a clock work orchestra standing on it. Each member of the orchestra is done in beautiful metal work, each has a serene look on their face like the ideal musician playing for a crowd. Each is dressed in black, or black tie like a modern orchestra would be. No matter what the Nocker who created this work does there is always one note off, otherwise the orchestra's sound fits the space perfectly using it almost like an instrument.
Behind the Dais there is a door leading to the rest of the Freehold.
Dreaming: The Singing Library
Beyond the door behind the Dais is a long corridor that is made purely of polished bronze, despite it's appearance the walls and floor are not slippery, and the polish is never muddied by scuffs or finger prints.
Breaking up the hallway are oval doors with bronze door knobs in the middle. The doors are not polished but they are very clean and striking.
One Door has a glass handle and behind it is a spiral staircase which is either made completely out of glass or ice. Despite it's appearance it is not slippery. At the top of the stairs is a landing and a set of wooden doors decorated with lovely song birds.
Behind the Song Bird Doors there are paths of glass which have flowers and grasses by the sides, the flower's pedals are like glass and glow with colours. On the sides of the path are large book cases which have books of all manner, vines and more flowers seem to grow along the sides.
When someone asks for a specific subject within the library, books related to that subject will hum, making it easy for searchers to find them
In the centre of the library is a book stand sitting in a beam of sunlight, made of gold, the stand will sing the contents of any book placed upon it.
Dreaming: Marble Corridor
The Marble Hallway is where all of the apartments for those living in the Freehold are. Since many fae rotate between their Mortal Lives and their fae lives only the Count has permanent residence.
Each room is made of polished bronze, sweeping in in domes and arches, making the rooms giving them a very fluid look.
The Beds are part of the wall with curtains around them and each room has a small fountain for cleaning up and a fireplace to warm the room.
Dreaming: Courtyard Exit
The Courtyard has mint green grass and a large single apple tree, the apples are gold at the top going to pink and at the very bottom a deep red. Right beside this massive tree is a large well which water can be easily drawn from.
The edges of the garden are lined with flowers that are always blooming, the yard itself will never get torn up regardless of how much fighting there is.
There are polished stone walls that rise about three feet above a troll's head, there is a circular archway that leads out into the dreaming, just inside are silver bricks which slowly build and become more numerous until they become the silver path.
Estate of Mirrors
The Freehold is located inside of Aunty Daisy's Antique Shop. The shop is your typical junk store, walking is a little tight, and the front counter has jeweler that seems to be priced too high or too low. The place smells of dust and mold that can't be completely removed from things which had been left in the attic for far too long.
At the back of this store is what looks like a standing long mirror in a polished silver, instead of a mirror the frame holds a door.
Upon entering the door the fae will enter the Dreaming, and there will be a very simple house made of glass brick with mirror windows, anyone who looks into he windows does not see their own reflection but ghostly shapes that see to dance around.
The trees and plants there do not in themselves seem to be made of glass or mirror, however the leaves are made of glass and any peddles are made of mirror. Despite their appearance they will feel like leaves and peddles not as glass.
There is a lavish foyer inside, but to the untrained eye little more, except for a pair of silver doors and a wardrobe. The wardrobe is where persons leave their clothes and a slaugh named Jenkins seems to live. When the doors are opened there is what appears to be mirrors set up in a ring around the now open doors.
This makes it look like there is a much larger room beyond the door and indeed a fae or an enchanted can walk through the mirror entering the freehold proper.
Proud Street Home for Children
The Home for Children on Proud Street is a block building from the seventies, pretty much a block of concrete which has a backyard and a front yard. In the Dreaming the building looks more like a old Victorian House, Making it look more like it belongs in Forest Hill Gardens.
Outside is a large statue of a Bronze Statue of a man, the man's name is unknown and the plate is old, but the statue itself has been taken care of.
The director of the Home is a woman who only shows up occasionally leaving many things to volunteers, The most Omnipresent of these is Mr. Bronze. Mr. Bronze is an inanimae a Manikin who sprung to life amount dreams of children saying that the statue was a protector to save them from the monsters of the real and imaginary world.
A nurse kinain also lives in the home along with her children, volunteering her work for free and having an office which she works out of right across the street. Her sons a Sidhe from House Dougal, and a Knocker Kinain have a chimerical forge out of a seemingly empty old shed.